Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Monday, March 16, 2015

3D Models Download Apple Macbook Pro Retina




Apple Macbook Pro Retina 3D model. Hight quality model, best for close up renderings. Has only TRI and QUAD polygons with correct topology, supports multiple subdivisions. Shaded with VRAY materials (3DS MAX), MENTAL RAY materials (3DS MAX, MAYA and XSI), default materials (3DS MAX, MAYA, XSI, CINEMA4D). Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting. 2k resolution textures included. MAX, MAYA, XSI, CINEMA 4D
General: Apple Macbook Pro Retina 3D model. Native format: 3Ds Max 2012. (maya 2011, xsi 2012 and Cinema 4D also included with correct materials)
Geometry: This model is nicely organized, has correct names for all objects and has good topology, TRI and QUAD polygons only. Mesh topology supports multiple subdivisions. Model has mixed UVs.
Rendering: Rendering is setuped in Vray (3DS MAX), MENTAL RAY (3DS MAX, MAYA and XSI), default materials (3DS MAX, MAYA, XSI, CINEMA 4D). No 3rd party plugin needed. Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting.
Textures: The textures are hand made or made from photos/source images. The textures are applied with UV Unwrap. JPEG.
Rigging & Animation: There is no rig and animation, but geometry can be easely rigged, objects are cleary seperated and nicely named.
Scale: Modeled in real world scale.
Ready for usage.

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Samsung Galaxy S 4



Samsung Galaxy S 4 3D model. Hight quality model, best for close up renderings. Has only TRI and QUAD polygons with correct topology, supports multiple subdivisions. Shaded with VRAY materials (3DS MAX), MENTAL RAY materials (3DS MAX, MAYA and XSI), default materials (3DS MAX, MAYA, XSI, CINEMA4D). Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting. MAX, MAYA, XSI, CINEMA 4D, FBX, OBJ.
description:
General: Samsung Galaxy S 4 3D model. Native format: 3Ds Max 2012. (maya 2011, xsi 2013 and Cinema 4D R12 also included with correct materials)
Geometry: This model is nicely organized, has correct names for all objects and has good topology, TRI and QUAD polygons only. Mesh topology supports multiple subdivisions. Model has mixed UVs.
Rendering: Rendering is setuped in Vray (3DS MAX), MENTAL RAY (3DS MAX, MAYA and XSI), default materials (3DS MAX, MAYA, XSI, CINEMA 4D). No 3rd party plugin needed. Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting.
Textures: EXCELLENT clear textures! Textures are hand made or made from photos/source images. The textures are applied with UV Unwrap. JPEG.
Rigging & Animation: There is no rig and animation, but geometry can be easely rigged, objects are cleary seperated and nicely named.
Scale: Modeled in real world scale.
Ready for usage.

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GMH2 Hair Script



A script to help users to convert/edit polygon hair to Maya Hair easily. GMH2 is a more advanced version of GMH script, specialized in hair modeling & stylizing, developed by Phung Dinh Dzung at Thunder Cloud Studio
User can easily model complex hair styles using traditional polygon modeling method and convert to Maya Hair using GMH2 with 2 simple steps. Unlike the older version GMH, GMH2 can convert polygon to Maya hair with just 1 single click nice and clean.
Known compatible Renderer: Vray, MentalRay, Maya Software, Arnold.
Compatible with (32 bit and 64 bit): Maya 2011 -> 2015 
*note: Primary platform: Window. 
For Linux and Mac OS, There will be a slightly change in the UI of GMH2 as Maya’sMel for Mac/Linux doesnt support button with Images. 
Preset Manager is limited in Mac version and we are finding our work-around for this issue and will update asap. 

UPDATE NOTES – 
-version 2.4 (14/04/2014)
– Change default value of GMH Hair Width to 0.1 so default hair width doesnt look flat.
– compatible with Maya 2015. 
Tutorial : GMH2 Basic Tutorial 
For help,support & recommendation please email : contact@thundercloud-studio.com 

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