Showing posts with label reflection. Show all posts
Showing posts with label reflection. Show all posts

Monday, March 16, 2015

Vray Shaders Collection




Vray Shaders Collection, simple to use, just drag and drop ! Containing 15 shaders : glass, tinted glass, coated glass, plastic (classic and blurry), rubber, wood (vernish, blurry and mate), ceramic, chrome, and brushed metal.
There is no maps, only shader so the brushed metal, the wood etc.. are procedural and can be use for all your models.
Pack also containing scene file for 3dsMax 2010 and 3dsMax 2011. Tested with 3dsMax 2010 – 2011 and Vray SP4a & SP5 .

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Limestone texture



Limestone texture
This texture is supplied both as 20 individual stone textures, complete with specific reflection and displacement maps, and as 2 large tileable textures.
The individual maps are 2800×1120 pixels in size and are perfect for using with plugins such as Brix and the CG Source floor generator. 20 diffuse, reflection and displacement maps are included.
The tileable texture maps (stack bond now included too) are 8000×8000 pixels and come complete with reflection and displacement (or bump) maps.
The following examples were made using the Brix plugin:





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